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It’s because I decided to have one VBO and VAO for all model data – all models that Assimp Library will load will be stored in this VBO, along with data at what index and how many vertices each model has. You can also see some static members in this class and you may ask why. The only concern may be the function FinalizeVBO, which I will explain later. You can tell what each function is used for by its name. Void RenderModelBumpMap(CShaderProgram* spProgram) Here is what the model class will look like:īool LoadModelFromFileBumpMap(char* sFilePath, char* sColorMap, char* sNormalMap) We will do this by adding these lines to our cpp file:Īs is my custom to wrap all things up by myself, I will create a class for Assimp Model, that will handle everything from loading to rendering just by calling few of its functions. I downloaded new sample models, like wolf or some shit, because SpongeBob and Thor are now deprecated :P So let’s dive in.Īfter we did the first necessary step to get Assimp library running, we can include it now in our project. So this tutorial will take you through basics of loading models through Assimp library. I was lazy to study some library, and I knew there is something like this out there.
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obj files is easy anyway so it didn’t took me much time. obj loading, I knew it’s probably useless, but I wrote it anyway, because loading.
#REACTPSN 3.20 TUTORIAL PORTABLE#
It’s a free portable library that works with most model formats that are being used these days. Anyway, I’m trying to make these tutorials and I hope you’re fine with my unreliable scheduling J Not because it's extremely long or complicated - it’s because I’m doing this in my free time only, and that’s the concern – since I’m an employed person for quite some time and student as well, you just run out of mana to write tutorials after coding whole day in work and not now (it’s holidays), but previously also for university. Hello guys! This tutorial took me the longest time to write.